How long can Microsoft float on goodwill? | Opinion

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It’s important to have realistic expectations about how financial reports from games industry companies are going to look in the coming year. We’re already well into the realm of tough comparisons; the back half of 2022 saw the first reports coming out which really reflected the end of the pandemic period, and the accompanying drops in revenue that are the hangover to the massive boost video games saw during 2020 and 2021.

Consequently, we should all be wary of reading too much into relatively minor declines. It’s actually going to be more informative to compare numbers to the 2019 baseline than to the intervening years, and we’re all just going to have to get used to seeing the pandemic as a weird spike on a lot of graphs in the coming decade.

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