Redfall devs cite unclear direction, high turnover, low headcount for game’s shortcomings

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Redfall developers have said the disappointing vampire shooter’s development suffered from unclear direction, high turnover, and a team that was too small to realize its ambitions.

In a new report, Bloomberg spoke with over a dozen sources that worked on the title. Some sources said that ZeniMax’s push to make it a games-as-a-service title was a key influence in the game’s development.

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