Review: Blade Assault – A Competent 2D Roguelite In Desperate Need Of Sharpening

To be blunt.

It must be tough being a developer in the roguelite space these days. The absolute explosion of popularity this genre has enjoyed over the past several years has led to an impressive number of innovative new titles that find cool ways to create new play experiences or reinterpret old ones, but competition has never been higher and the quality bar is only going up. Unfortunately, Blade Assault does not meet that bar. It feels like it rolled off the conveyor belt after someone asked ChatGPT to make a ‘difficult, 2D action roguelite.’ For some players, that might honestly be enough, but you can find games more worthy of your time.

Blade Assault places you in the role of an angry dude named Kil who, erm, wants to kill the people responsible for overseeing the military utopia of Esperanza. After taking a swing in the first few minutes following a prison break, Kil is soundly outclassed by his rivals and cast out of the magnificent floating community down to the mutant-infested pits of the undercity far below. Narrowly surviving this incident and angrier than ever, Kil then joins with a resistance that’s formed between other misfits and begins his long journey back up to finish the job.

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