Review: F.I.S.T.: Forged In Shadow Torch – Frustratingly Close To Metroidvania Greatness

And here comes a giant fist!

Let’s get it out of the way. FIST: Forged in Shadow Torch on the Nintendo Switch is a frustrating game. Not in the sense that it’s difficult, but rather that it is so frustratingly close to being something great and doesn’t quite make it. Like doing a pole vault and you crack your ankle on the pole. There’s a lot of good stuff in here, but a mixture of the game falling short of its potential and the Switch hardware struggling to keep up makes this one a bit harder to recommend.

Developed by Shanghai-based TiGames in conjunction with Sony’s ‘China Hero Project’ initiative, FIST launched on PlayStation consoles and PC in 2021 before now making its way to Switch almost a year later. It’s a dieselpunk Metroidvania in which you assume the role of an anthropomorphic rabbit named Rayton; a former pilot who has to take up ‘arm’ to fight back against the legion and their elite squadron, the Iron Dogs, who have occupied his home of Torch City. The arm in question quite literally being a giant arm that straps to Ray’s back — the eponymous FIST.

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