Review: Shadowrun Trilogy – A Fantastic Trio Utterly Let Down By Shoddy Ports

Run down.

Harebrained Schemes’ superlative Shadowrun Trilogy first released back in 2013 after a successful Kickstarter campaign that saw its intriguing cyberpunk-meets-fantasy world drop onto PC and mobile devices. Set in the same universe as the long-running Shadowrun tabletop RPG series, this is a trio of games that take place in a delightfully atmospheric near-future world where elves, orcs, dwarves and humans live side by side in a complex and troubled society.

The first entry in the series, Shadowrun Returns, wastes no time in blasting you through its simple character creation suite before plonking you down onto the rain-soaked streets of 2054 Seattle where you’ll indulge in lots of well-written conversations with a cast of interesting NPCs whilst engaging in delightfully breezy XCOM-lite style battles. Yes, that’s right, breezy. One of the main draws of Shadowrun Returns, and one of its biggest surprises given the genre, is this quick and easy breeziness that filters through every aspect of how it conducts itself. It gets to the point quickly, funnels you through its linear story and world without wasting a second of your time, makes upgrading and purchasing gear a doddle, and the whole thing is done and dusted in around about ten hours.

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