How Sonic Mania paved the way for Penny’s Big Breakaway

It’s been a fascinating journey for the developers behind indie game studio Evening Star. Much of the crew got their humble starts working together on Sonic the Hedgehog fan games. Their work was so highly regarded that they would eventually be recruited by Sega to develop Sonic Mania, a throwback to the franchise’s 2D heyday that would go on to become the highest rated Sonic game in over 25 years.

Of course, at that point Evening Star wasn’t a proper studio yet — more of a “loose federation of game developers,” as chief technology officer Hunter Bridges puts it. On wrapping up development of Mania, the team knew they had to become a bit more structured if they wanted to grow.

“I think our experience working on Sonic Mania as independents led us to realize our limitations,” Bridges tells GamesIndustry.biz. “In the game industry, you can only go so far if you are self-employed, especially when you’re dealing with larger companies. Those companies want to deal with other companies, and it’s more difficult for them to deal with individuals. After that, we were like, all right, if we want to keep doing things together, it’s probably best to start a studio.”

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