Review: Promenade (Switch) – Imperfect But Pleasant (And Punishing) Puzzle-Platforming

Cog-nitive.

In games, we often talk about ‘levels’ and ‘levelling up’. Promenade takes that to the – ahem – next level. France-based Holy Cap Studios and Red Art Games bring us this 2D puzzle-platformer collectathon that connects a mix of lands via a Great Elevator. Inspired by other titles, it may not be the most original, but true to its name (French for ‘ride’), it’s a pleasure to play — for the most part.

Promenade opens with your character, Nemo, getting lost (don’t). He’s less the Pixar fish and more Finn the Human. You fall from a great height to somewhere underground, where a little ‘poulp’ (which we just learned is another word for octopus, from the French poulpe) saves your life. A wholesome montage shows you making a home, before the day you decide to embark on the big wide world together.

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