Review: Souldiers – A Potent Metroidvania And Soulslike Blend, But Not Without Issues

Die another day.

These days, it feels like you can hardly go a week without seeing another handful of games that are inspired by any combination of Metroidvanias, Soulslikes, or roguelikes. Souldiers—the first release from a new development studio called Retro Forge—is an interesting blend of those first two genres, pulling some of the best elements from both to make for a potent and memorable experience. Though Souldiers doesn’t quite manage to stick the landing perfectly, it does enough right that it certainly warrants a fair look.

Souldiers initially takes place in the kingdom of Zarga, which is at war with the neighboring country of Dadelm. Following the advice of the court magician, General Brigard leads his regiment through a cave to set up a counterattack, only for an earthquake to strike and trap all of them inside. Some time later, a mysterious Valkyrie appears and tells the warriors that they all unfortunately died, but they can come along with her if they’d like another shot at life. Left with little choice, Brigard chooses to go with the Valkyrie and is joined by some of his men, who soon find themselves in the land of Terragaya—a dangerous realm between life and death. Here, Brigard and his men hope to get to the bottom of what led to their demise, and perhaps even find some way to come back to life to save their kingdom.

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