Review: Turok 3: Shadow Of Oblivion (Switch) – A Quality Restoration Missing Its Multiplayer

A feather in your cap.

Turok first appeared in 1954 in Dell Comics, an American publisher notable for World War II-themed fiction and Warner Brothers licenses. Back then, Turok, dubbed Son of Stone, was indeed a dinosaur hunter, using wit and muscle to overcome a clashing of the species. In 1992, Valiant Comics rebooted Turok with more of a sci-fi lean, which is where the original Nintendo 64 games drew inspiration for their characteristic blend of futuristic elements. For American publisher Acclaim, 1997’s Turok on the Nintendo 64 was a certified hit. Even with its terrible draw distance, concealed by a prominent fog effect that limited your vision to mere meters, it was undeniably well-made, highly atmospheric, and full of clever implementations.

Fast forward to the end of the Nintendo 64’s life and the mainline series came to a conclusion in 2000’s Turok 3: Shadow of Oblivion. Nightdive Studios, now the go-to for classic FPS restorations, has finally closed the circle four years after its Turok 2 remaster.

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