We’re in the era of the perennial game: plan accordingly | Opinion

How old does a game have to be before it becomes “retro”?

To answer that, of course, we need a working definition of the term “retro.” For the sake of argument, I’d suggest that it implies a game which, while quite possibly fondly remembered and even beloved, has now fallen outside the window of what might be considered a contemporary game, thus becoming a historical curiosity rather than an entertainment product competing for attention with this month’s new releases.

Lots of people go misty-eyed at the mention of their favourites from the 8- and 16-bit eras or the original PlayStation, and some may even go back to play them every now and again – but nobody expects those games to compete with modern games or to be judged on the same criteria. We understand that they’re outside that window.

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